1 |
goof = sin(siner / 5) * 10; |
2 |
siner += 1; |
3 |
draw_sprite_ext(spr_undyneb_hair, siner / 5, x - 60, (y - 60) + (goof / 3) + (s_i * 2), 2, 2, 0, c_white, 1); |
4 |
draw_sprite_ext(spr_undyneb_noanim, 0, x - 4, y + 10, 2, 2, 0, c_white, 1); |
5 |
if (shock == 0) |
6 |
{ |
7 |
if (smooch == 0) |
8 |
draw_sprite_ext(spr_undyneb_face3, face, x, (6 + y) - 50, 2, 2, 0, c_white, 1); |
9 |
if (smooch == 1) |
10 |
{ |
11 |
if (s_a > -50) |
12 |
{ |
13 |
s_i += 0.125; |
14 |
s_a -= 0.5; |
15 |
} |
16 |
draw_sprite_ext(spr_undyneb_smooch, floor(s_i), x + 22 + (s_i * 2), ((6 + y) - 50) + 26 + s_i, 2, 2, s_a, c_white, 1); |
17 |
} |
18 |
if (smooch == 2) |
19 |
draw_sprite_ext(spr_undyneb_smooch_s, floor(s_i), x + 22 + (s_i * 2), ((6 + y) - 50) + 26 + s_i, 2, 2, s_a, c_white, 1); |
20 |
} |
21 |
if (shock == 1) |
22 |
draw_sprite_ext(spr_undyneface_fatal, 0, x, (6 + y) - 50, 2, 2, 0, c_white, 1); |