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gml_Object_obj_undyne_ex_Alarm_10

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1
if (obj_heart.sprite_index == spr_heart)
2
{
3
    obj_heart.sprite_index = spr_heartgreen;
4
    obj_heart.movement = 3;
5
    green = 0;
6
    if (order == 3 || order == 7 || order == 12)
7
        alarm[11] = 15;
8
}
9
else
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{
11
    green = 0;
12
    obj_heart.sprite_index = spr_heart;
13
    obj_heart.movement = 1;
14
}
15
if (lesson == -7 || lesson == -11 || lesson == -14)
16
    global.turntimer = 10;