| 1 |
if (d == 0) |
| 2 |
scr_depthscr_depthdepth = 50000 - ((y * 10) + (sprite_height * 10)); (); |
| 3 |
if (fun == 0) |
| 4 |
{ |
| 5 |
myinteract = 0; |
| 6 |
if (speed == 0) |
| 7 |
{ |
| 8 |
image_index = 0; |
| 9 |
image_speed = 0; |
| 10 |
} |
| 11 |
if (speed > 0) |
| 12 |
{ |
| 13 |
image_speed = 0.2; |
| 14 |
if (image_index == 1 || image_index == 3) |
| 15 |
snd_play(snd_undynestep); |
| 16 |
} |
| 17 |
} |
| 18 |
if (fun == 3) |
| 19 |
{ |
| 20 |
if (image_index == 1 || image_index == 3) |
| 21 |
snd_play(snd_undynestep); |
| 22 |
} |
| 23 |
if (global.flag[20 animation_index] == 5) |
| 24 |
sprite_index = spr_undynea_starku; |
| 25 |
if (global.flag[20 animation_index] == 6) |
| 26 |
sprite_index = spr_undynea_starkl; |