1 |
part[0] = instance_create(x + 80, y, obj_npc_marker); |
2 |
part[1] = instance_create(x + 4, y - 4, obj_npc_marker); |
3 |
part[2] = instance_create(x + 52, y + 56, obj_npc_marker); |
4 |
part[3] = instance_create(x + 148, y + 78, obj_npc_marker); |
5 |
part[4] = instance_create(x + 78, y + 120, obj_npc_marker); |
6 |
part[5] = instance_create(x + 12 + 70, (y + 78) - 12, obj_npc_marker); |
7 |
part[6] = instance_create(x + 78, y + 154, obj_npc_marker); |
8 |
ydiff = 0; |
9 |
xdiff = 0; |
10 |
siner = 0; |
11 |
air = 0; |
12 |
head = part[0]; |
13 |
head.sprite_index = spr_undyneb_face; |
14 |
hair = part[1]; |
15 |
hair.sprite_index = spr_undyneb_hair; |
16 |
armor = part[2]; |
17 |
armor.sprite_index = spr_undyneb_armor; |
18 |
pants = part[4]; |
19 |
pants.sprite_index = spr_undyneb_pants; |
20 |
larm = part[5]; |
21 |
larm.sprite_index = spr_undyneb_leftarm; |
22 |
rarm = part[3]; |
23 |
rarm.sprite_index = spr_undyneb_rightarm; |
24 |
legs = part[6]; |
25 |
legs.sprite_index = spr_undyneb_legs; |
26 |
for (i = 0; i < 7; i += 1) |
27 |
{ |
28 |
part[i].depth = depth + i; |
29 |
part[i].visible = true; |
30 |
part[i].image_speed = 0; |
31 |
part[i].image_xscale = 2; |
32 |
part[i].image_yscale = 2; |
33 |
} |
34 |
hair.image_speed = 0.25; |
35 |
movetype = 0; |
36 |
jumpno = 0; |
37 |
slashno = 0; |
38 |
fadeout = 0; |