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gml_Object_obj_undyneb_body_Create_0

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1
part[0] = instance_create(x + 80, y, obj_npc_marker);
2
part[1] = instance_create(x + 4, y - 4, obj_npc_marker);
3
part[2] = instance_create(x + 52, y + 56, obj_npc_marker);
4
part[3] = instance_create(x + 148, y + 78, obj_npc_marker);
5
part[4] = instance_create(x + 78, y + 120, obj_npc_marker);
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part[5] = instance_create(x + 12 + 70, (y + 78) - 12, obj_npc_marker);
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part[6] = instance_create(x + 78, y + 154, obj_npc_marker);
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ydiff = 0;
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xdiff = 0;
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siner = 0;
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air = 0;
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head = part[0];
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head.sprite_index = spr_undyneb_face;
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hair = part[1];
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hair.sprite_index = spr_undyneb_hair;
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armor = part[2];
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armor.sprite_index = spr_undyneb_armor;
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pants = part[4];
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pants.sprite_index = spr_undyneb_pants;
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larm = part[5];
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larm.sprite_index = spr_undyneb_leftarm;
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rarm = part[3];
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rarm.sprite_index = spr_undyneb_rightarm;
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legs = part[6];
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legs.sprite_index = spr_undyneb_legs;
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for (i = 0; i < 7; i += 1)
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{
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    part[i].depth = depth + i;
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    part[i].visible = true;
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    part[i].image_speed = 0;
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    part[i].image_xscale = 2;
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    part[i].image_yscale = 2;
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}
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hair.image_speed = 0.25;
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movetype = 0;
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jumpno = 0;
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slashno = 0;
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fadeout = 0;