1 | melter = instance_create(x, y, obj_npc_marker); |
2 | obj_undyneboss.melter = melter; |
3 | with (melter) |
4 | { |
5 | image_speed = 0; |
6 | visible = true; |
7 | image_index = 1; |
8 | sprite_index = spr_undyneb_melt; |
9 | image_xscale = 2; |
10 | image_yscale = 2; |
11 | depth = 5; |
12 | image_alpha = 0; |
13 | } |
14 | fadeout = 1; |