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gml_Object_obj_undyneboss_Alarm_3

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if (image_index != 1 && image_index != 2)
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{
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    with (mypart1)
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        instance_destroy();
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    dmgwriter = instance_create(x, y + 80, obj_dmgwriter);
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    dmgwriter.negative = 1;
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    global.damage = takedamage;
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    with (dmgwriter)
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        dmg = global.damage;
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    if ((global.monsterhp[myself] - takedamage) < 1 && died == 0)
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        tempdie = 1;
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    if (tempdie == 1)
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    {
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        shudder = 16;
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        caster_free(global.batmusic);
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    }
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    image_index = 1;
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    if (died == 1)
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        image_index = 2;
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    snd_play(snd_damage);
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alarm[8]
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}
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if (sha == 0)
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    sha = x;
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x = sha + shudder;
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if (shudder < 0)
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    shudder = -(shudder + 1);
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else
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    shudder = -shudder;
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if (shudder == 0)
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{
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    sha = 0;
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    global.hurtanim[myself] = 2;
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    exit;
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}
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alarm[3] = 2;
gml_Object_obj_undyneboss_Alarm_3.gml

if (image_index != 1 && image_index != 2) { with (mypart1) instance_destroy(); dmgwriter = instance_create(x, y + 80, obj_dmgwriter); dmgwriter.negative = 1; global.damage = takedamage; with (dmgwriter) dmg = global.damage; if ((global.monsterhp[myself] - takedamage) < 1 && died == 0) tempdie = 1; if (tempdie == 1) { shudder = 16; caster_free(global.batmusic); } image_index = 1; if (died == 1) image_index = 2; snd_play(snd_damage); alarm[8] } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2; if (tempdie == 1) alarm[3] = 4;
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if (tempdie == 1)
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    alarm[3] = 4;
gml_Object_obj_undyneboss_Alarm_3.gml

if (image_index != 1 && image_index != 2) { with (mypart1) instance_destroy(); dmgwriter = instance_create(x, y + 80, obj_dmgwriter); dmgwriter.negative = 1; global.damage = takedamage; with (dmgwriter) dmg = global.damage; if ((global.monsterhp[myself] - takedamage) < 1 && died == 0) tempdie = 1; if (tempdie == 1) { shudder = 16; caster_free(global.batmusic); } image_index = 1; if (died == 1) image_index = 2; snd_play(snd_damage); alarm[8] } if (sha == 0) sha = x; x = sha + shudder; if (shudder < 0) shudder = -(shudder + 1); else shudder = -shudder; if (shudder == 0) { sha = 0; global.hurtanim[myself] = 2; exit; } alarm[3] = 2; if (tempdie == 1) alarm[3] = 4;