|
1
|
if (image_index != 1 && image_index != 2)
|
|
2
|
{
|
|
3
|
with (mypart1)
|
|
4
|
instance_destroy();
|
|
5
|
dmgwriter = instance_create(x, y + 80, obj_dmgwriter);
|
|
6
|
dmgwriter.negative = 1;
|
|
7
|
global.damage = takedamage;
|
|
8
|
with (dmgwriter)
|
|
9
|
dmg = global.damage;
|
|
10
|
if ((global.monsterhp[myself] - takedamage) < 1 && died == 0)
|
|
11
|
tempdie = 1;
|
|
12
|
if (tempdie == 1)
|
|
13
|
{
|
|
14
|
shudder = 16;
|
|
15
|
caster_free(global.batmusic);
|
|
16
|
}
|
|
17
|
image_index = 1;
|
|
18
|
if (died == 1)
|
|
19
|
image_index = 2;
|
|
20
|
snd_play(snd_damage);
|
|
21
|
alarm[8]
|
|
22
|
}
|
|
23
|
if (sha == 0)
|
|
24
|
sha = x;
|
|
25
|
x = sha + shudder;
|
|
26
|
if (shudder < 0)
|
|
27
|
shudder = -(shudder + 1);
|
|
28
|
else
|
|
29
|
shudder = -shudder;
|
|
30
|
if (shudder == 0)
|
|
31
|
{
|
|
32
|
sha = 0;
|
|
33
|
global.hurtanim[myself] = 2;
|
|
34
|
exit;
|
|
35
|
}
|
|
36
|
alarm[3] = 2; gml_Object_obj_undyneboss_Alarm_3.gml
if (image_index != 1 && image_index != 2)
{
with (mypart1)
instance_destroy();
dmgwriter = instance_create(x, y + 80, obj_dmgwriter);
dmgwriter.negative = 1;
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
if ((global.monsterhp[myself] - takedamage) < 1 && died == 0)
tempdie = 1;
if (tempdie == 1)
{
shudder = 16;
caster_free(global.batmusic);
}
image_index = 1;
if (died == 1)
image_index = 2;
snd_play(snd_damage);
alarm[8]
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;
if (tempdie == 1)
alarm[3] = 4;
|
|
37
|
if (tempdie == 1)
|
|
38
|
alarm[3] = 4; gml_Object_obj_undyneboss_Alarm_3.gml
if (image_index != 1 && image_index != 2)
{
with (mypart1)
instance_destroy();
dmgwriter = instance_create(x, y + 80, obj_dmgwriter);
dmgwriter.negative = 1;
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
if ((global.monsterhp[myself] - takedamage) < 1 && died == 0)
tempdie = 1;
if (tempdie == 1)
{
shudder = 16;
caster_free(global.batmusic);
}
image_index = 1;
if (died == 1)
image_index = 2;
snd_play(snd_damage);
alarm[8]
}
if (sha == 0)
sha = x;
x = sha + shudder;
if (shudder < 0)
shudder = -(shudder + 1);
else
shudder = -shudder;
if (shudder == 0)
{
sha = 0;
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;
if (tempdie == 1)
alarm[3] = 4;
|