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gml_Object_obj_undynespear_Alarm_3

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1
if (active == 2)
2
    instance_destroy();
3
goalx = obj_mainchara.x + 7;
4
goaly = obj_mainchara.y + 15;
5
if (room == room_water9)
6
    goalx = obj_mainchara.x + 400;
7
move_towards_point(goalx + gax, goaly, 5);
8
active = 1;
9
rot = direction;
10
friction = -0.3;
11
snd_play(snd_arrow);
12
r = sprite_width / 2;