1 | if (active == 2) |
2 | instance_destroy(); |
3 | goalx = obj_mainchara.x + 7; |
4 | goaly = obj_mainchara.y + 15; |
5 | if (room == room_water9) |
6 | goalx = obj_mainchara.x + 400; |
7 | move_towards_point(goalx + gax, goaly, 5); |
8 | active = 1; |
9 | rot = direction; |
10 | friction = -0.3; |
11 | snd_play(snd_arrow); |
12 | r = sprite_width / 2; |