| 1 | snd_play(snd_impact); |
| 2 | instance_create(0, 0, obj_flasher); |
| 3 | scr_shake |
| 4 | if (instance_exists(obj_undynedate_inside)) |
| 5 | { |
| 6 | with (obj_undynedate_inside.table) |
| 7 | image_index = 1; |
| 8 | } |
| 9 | speed = 0; |
| 10 | sprite_index = spr_undynespear_stabbed; |
| 11 | image_angle += 90; |