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gml_Object_obj_undynespear_anim1_Alarm_3

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1
snd_play(snd_impact);
2
instance_create(0, 0, obj_flasher);
3
scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(4, 4, 2);
4
if (instance_exists(obj_undynedate_inside))
5
{
6
    with (obj_undynedate_inside.table)
7
        image_index = 1;
8
}
9
speed = 0;
10
sprite_index = spr_undynespear_stabbed;
11
image_angle += 90;