1 | snd_play(snd_impact); |
2 | instance_create(0, 0, obj_flasher); |
3 | scr_shake |
4 | if (instance_exists(obj_undynedate_inside)) |
5 | { |
6 | with (obj_undynedate_inside.table) |
7 | image_index = 1; |
8 | } |
9 | speed = 0; |
10 | sprite_index = spr_undynespear_stabbed; |
11 | image_angle += 90; |