1 |
move = 0; |
2 |
if (instance_exists(obj_undynea_actor)) |
3 |
{ |
4 |
move = obj_undynea_actor.hspeed; |
5 |
obj_undynea_actor.sprite_index = spr_undyne_starkd_arm; |
6 |
obj_undynea_actor.alarm[8] = 20; |
7 |
star = instance_create(x - 5, y + 5, obj_magicstar); |
8 |
star.hspeed = move; |
9 |
star.depth = obj_undynea_actor.depth - 1; |
10 |
snd_play(snd_spearappear); |
11 |
} |
12 |
xx = x; |
13 |
yy = y; |
14 |
if (room == room_water9) |
15 |
{ |
16 |
xx = -100; |
17 |
yy = choose(240, 0); |
18 |
} |
19 |
repeat (3) |
20 |
{ |
21 |
a = instance_create(xx - 5, yy + 5, obj_undynespear); |
22 |
a.move = move; |
23 |
} |
24 |
if (spearamt < 35) |
25 |
{ |
26 |
spearamt += 0.3; |
27 |
if (spearamt > 13) |
28 |
spearamt += 0.4; |
29 |
} |
30 |
else |
31 |
{ |
32 |
snd_play(snd_squeak); |
33 |
if (room == room_water8) |
34 |
global.flag[284 undyne_spears_anger1] = 1; |
35 |
} |
36 |
alarm[0] = 48;gml_Object_obj_uspeargen_Alarm_0.gmlmove = 0;
if (instance_exists(obj_undynea_actor))
{
move = obj_undynea_actor.hspeed;
obj_undynea_actor.sprite_index = spr_undyne_starkd_arm;
obj_undynea_actor.alarm[8] = 20;
star = instance_create(x - 5, y + 5, obj_magicstar);
star.hspeed = move;
star.depth = obj_undynea_actor.depth - 1;
snd_play(snd_spearappear);
}
xx = x;
yy = y;
if (room == room_water9)
{
xx = -100;
yy = choose(240, 0);
}
repeat (3)
{
a = instance_create(xx - 5, yy + 5, obj_undynespear);
a.move = move;
}
if (spearamt < 35)
{
spearamt += 0.3;
if (spearamt > 13)
spearamt += 0.4;
}
else
{
snd_play(snd_squeak);
if (room == room_water8)
global.flag[284 undyne_spears_anger1] = 1;
}
alarm[0] = 48;
alarm[0] -= spearamt; |
37 |
alarm[0] -= spearamt;gml_Object_obj_uspeargen_Alarm_0.gmlmove = 0;
if (instance_exists(obj_undynea_actor))
{
move = obj_undynea_actor.hspeed;
obj_undynea_actor.sprite_index = spr_undyne_starkd_arm;
obj_undynea_actor.alarm[8] = 20;
star = instance_create(x - 5, y + 5, obj_magicstar);
star.hspeed = move;
star.depth = obj_undynea_actor.depth - 1;
snd_play(snd_spearappear);
}
xx = x;
yy = y;
if (room == room_water9)
{
xx = -100;
yy = choose(240, 0);
}
repeat (3)
{
a = instance_create(xx - 5, yy + 5, obj_undynespear);
a.move = move;
}
if (spearamt < 35)
{
spearamt += 0.3;
if (spearamt > 13)
spearamt += 0.4;
}
else
{
snd_play(snd_squeak);
if (room == room_water8)
global.flag[284 undyne_spears_anger1] = 1;
}
alarm[0] = 48;
alarm[0] -= spearamt; |