|
1
|
move = 0;
|
|
2
|
if (instance_exists(obj_undynea_actor))
|
|
3
|
{
|
|
4
|
move = obj_undynea_actor.hspeed;
|
|
5
|
obj_undynea_actor.sprite_index = spr_undyne_starkd_arm;
|
|
6
|
obj_undynea_actor.alarm[8] = 20;
|
|
7
|
star = instance_create(x - 5, y + 5, obj_magicstar);
|
|
8
|
star.hspeed = move;
|
|
9
|
star.depth = obj_undynea_actor.depth - 1;
|
|
10
|
snd_play(snd_spearappear);
|
|
11
|
}
|
|
12
|
xx = x;
|
|
13
|
yy = y;
|
|
14
|
if (room == room_water9)
|
|
15
|
{
|
|
16
|
xx = -100;
|
|
17
|
yy = choose(240, 0);
|
|
18
|
}
|
|
19
|
repeat (3)
|
|
20
|
{
|
|
21
|
a = instance_create(xx - 5, yy + 5, obj_undynespear);
|
|
22
|
a.move = move;
|
|
23
|
}
|
|
24
|
if (spearamt < 35)
|
|
25
|
{
|
|
26
|
spearamt += 0.3;
|
|
27
|
if (spearamt > 13)
|
|
28
|
spearamt += 0.4;
|
|
29
|
}
|
|
30
|
else
|
|
31
|
{
|
|
32
|
snd_play(snd_squeak);
|
|
33
|
if (room == room_water8)
|
|
34
|
global.flag[284 undyne_spears_anger1] = 1;
|
|
35
|
}
|
|
36
|
alarm[0] = 48; gml_Object_obj_uspeargen_Alarm_0.gml
move = 0;
if (instance_exists(obj_undynea_actor))
{
move = obj_undynea_actor.hspeed;
obj_undynea_actor.sprite_index = spr_undyne_starkd_arm;
obj_undynea_actor.alarm[8] = 20;
star = instance_create(x - 5, y + 5, obj_magicstar);
star.hspeed = move;
star.depth = obj_undynea_actor.depth - 1;
snd_play(snd_spearappear);
}
xx = x;
yy = y;
if (room == room_water9)
{
xx = -100;
yy = choose(240, 0);
}
repeat (3)
{
a = instance_create(xx - 5, yy + 5, obj_undynespear);
a.move = move;
}
if (spearamt < 35)
{
spearamt += 0.3;
if (spearamt > 13)
spearamt += 0.4;
}
else
{
snd_play(snd_squeak);
if (room == room_water8)
global.flag[284 undyne_spears_anger1] = 1;
}
alarm[0] = 48;
alarm[0] -= spearamt;
|
|
37
|
alarm[0] -= spearamt; gml_Object_obj_uspeargen_Alarm_0.gml
move = 0;
if (instance_exists(obj_undynea_actor))
{
move = obj_undynea_actor.hspeed;
obj_undynea_actor.sprite_index = spr_undyne_starkd_arm;
obj_undynea_actor.alarm[8] = 20;
star = instance_create(x - 5, y + 5, obj_magicstar);
star.hspeed = move;
star.depth = obj_undynea_actor.depth - 1;
snd_play(snd_spearappear);
}
xx = x;
yy = y;
if (room == room_water9)
{
xx = -100;
yy = choose(240, 0);
}
repeat (3)
{
a = instance_create(xx - 5, yy + 5, obj_undynespear);
a.move = move;
}
if (spearamt < 35)
{
spearamt += 0.3;
if (spearamt > 13)
spearamt += 0.4;
}
else
{
snd_play(snd_squeak);
if (room == room_water8)
global.flag[284 undyne_spears_anger1] = 1;
}
alarm[0] = 48;
alarm[0] -= spearamt;
|