1 | sprite_index = global.monstersprite; |
2 | line = 0; |
3 | finished = 0; |
4 | ht = sprite_get_height(sprite_index); |
5 | wd = sprite_get_width(sprite_index); |
6 | myvapor = global.vaporspeed; |
7 | if (myvapor == 0) |
8 | { |
9 | if (ht >= 70 && ht < 180) |
10 | snd_play(snd_vaporized); |
11 | } |
12 | action_set_alarm(2, 0); |