|
1
|
if (sprite_index != spr_vegetoidhurt)
|
|
2
|
{
|
|
3
|
dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 80, obj_dmgwriter);
|
|
4
|
global.damage = takedamage;
|
|
5
|
with (dmgwriter)
|
|
6
|
dmg = global.damage;
|
|
7
|
sprite_index = spr_vegetoidhurt;
|
|
8
|
snd_play(hurtsound);
|
|
9
|
}
|
|
10
|
x += shudder;
|
|
11
|
if (shudder < 0)
|
|
12
|
shudder = -(shudder + 2);
|
|
13
|
else
|
|
14
|
shudder = -shudder;
|
|
15
|
if (shudder == 0)
|
|
16
|
{
|
|
17
|
global.hurtanim[myself] = 2;
|
|
18
|
exit;
|
|
19
|
}
|
|
20
|
alarm[3] = 2; gml_Object_obj_vegetoid_Alarm_3.gml
if (sprite_index != spr_vegetoidhurt)
{
dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 80, obj_dmgwriter);
global.damage = takedamage;
with (dmgwriter)
dmg = global.damage;
sprite_index = spr_vegetoidhurt;
snd_play(hurtsound);
}
x += shudder;
if (shudder < 0)
shudder = -(shudder + 2);
else
shudder = -shudder;
if (shudder == 0)
{
global.hurtanim[myself] = 2;
exit;
}
alarm[3] = 2;
|