scr_floweybodysavesave_x = x;
save_y = y;
save_index = image_index;
save_sprite = sprite_index;
save_blend = image_blend;
save_xscale = image_xscale;
save_yscale = image_yscale;
save_angle = image_angle;
save_hspeed = hspeed;
save_vspeed = vspeed;
save_speed = speed;
save_direction = direction;
saved = 1;