| 1 | instance_create(0, 0, obj_gameoverbg); |
| 2 | alarm[3] = 80; |
| 3 | if (ll > 2) |
| 4 | { |
| 5 | if (global.osflavor <= 2) |
| 6 | { |
| 7 | game_end(); |
| 8 | } |
| 9 | else |
| 10 | { |
| 11 | caster_stop(all); |
| 12 | force_black_screen = 1; |
| 13 | alarm[4] = 150; |
| 14 | } |
| 15 | } |
| 16 | else |
| 17 | { |
| 18 | gm1 = caster_loop(gmusic, 0.45, 1); |
| 19 | caster_set_panning(gm1, 0.25); |
| 20 | gm2 = caster_loop(gmusic, 0.45, 1); |
| 21 | caster_set_panning(gm2, 0.5); |
| 22 | gm3 = caster_loop(gmusic, 0.45, 1); |
| 23 | caster_set_panning(gm3, 0.75); |
| 24 | } |