Undertale script viewer

← back to main script listing

gml_Object_obj_vsflowey_heartdefeated_Alarm_2

(view raw script w/o annotations or w/e)
1
instance_create(0, 0, obj_gameoverbg);
2
alarm[3] = 80;
gml_Object_obj_vsflowey_heartdefeated_Alarm_3.gml

global.typer = 114; global.msg[0] =
This is all just
a bad dream... Delay 44Close MessageClose Message
scr_gettext("obj_vsflowey_heartdefeated_198")
; global.msg[1] =
Close MessageClose MessageClose Message
scr_gettext("obj_vsflowey_heartdefeated_199")
; con = 2; dingus = 1; global.msc = 0; var xx = 100; if (global.language == "ja") xx = 88; instance_create(xx, 300, obj_flowey_writer); alarm[7] = 160;
3
if (ll > 2)
4
{
5
    if (global.osflavor <= 2)
6
    {
7
        game_end();
8
    }
9
    else
10
    {
11
        caster_stop(all);
12
        force_black_screen = 1;
13
        alarm[4] = 150;
14
    }
15
}
16
else
17
{
18
    gm1 = caster_loop(gmusic, 0.45, 1);
19
    caster_set_panning(gm1, 0.25);
20
    gm2 = caster_loop(gmusic, 0.45, 1);
21
    caster_set_panning(gm2, 0.5);
22
    gm3 = caster_loop(gmusic, 0.45, 1);
23
    caster_set_panning(gm3, 0.75);
24
}