1 | instance_create(0, 0, obj_gameoverbg); |
2 | alarm[3] = 80; |
3 | if (ll > 2) |
4 | { |
5 | if (global.osflavor <= 2) |
6 | { |
7 | game_end(); |
8 | } |
9 | else |
10 | { |
11 | caster_stop(all); |
12 | force_black_screen = 1; |
13 | alarm[4] = 150; |
14 | } |
15 | } |
16 | else |
17 | { |
18 | gm1 = caster_loop(gmusic, 0.45, 1); |
19 | caster_set_panning(gm1, 0.25); |
20 | gm2 = caster_loop(gmusic, 0.45, 1); |
21 | caster_set_panning(gm2, 0.5); |
22 | gm3 = caster_loop(gmusic, 0.45, 1); |
23 | caster_set_panning(gm3, 0.75); |
24 | } |