|
1
|
alarm[5] = 1; gml_Object_obj_vsflowey_heartdefeated_Alarm_5.gml
caster_set_pitch(gm1, 2.81);
caster_set_pitch(gm2, 3);
caster_set_pitch(gm3, 2.64);
|
|
2
|
gm1 = caster_loop(gmusic, 0.45, 1);
|
|
3
|
caster_set_panning(gm1, 0.25);
|
|
4
|
gm2 = caster_loop(gmusic, 0.45, 1);
|
|
5
|
caster_set_panning(gm2, 0.5);
|
|
6
|
gm3 = caster_loop(gmusic, 0.45, 1);
|
|
7
|
caster_set_panning(gm3, 0.75);
|
|
8
|
con = 6;
|
|
9
|
str = HAHAHAHAHAHAHAHAHAHAHAHAHAscr_gettextscr_gettext
var text_id = argument[0];
var text = ds_map_find_value(global.text_data_en, text_id);
if (is_undefined(text))
text = "";
if (global.language == "ja")
{
var loc_text = ds_map_find_value(global.text_data_ja, text_id);
if (!is_undefined(loc_text))
text = loc_text;
}
for (var i = 1; i <= (string_length(text) - 3); i++)
{
if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]")
{
var sel = string_char_at(text, i + 2);
var replace;
if (sel == "C")
replace = global.charname;
else if (sel == "G")
replace = string(global.gold);
else if (sel == "I")
replace = global.itemname[global.menucoord[1]];
else if (sel == "1" && argument_count > 1)
replace = argument[1];
else if (sel == "2" && argument_count > 2)
replace = argument[2];
else if (sel == "3" && argument_count > 3)
replace = argument[3];
else if (sel == "4" && argument_count > 4)
replace = argument[4];
else if (sel == "5" && argument_count > 5)
replace = argument[5];
else if (sel == "6" && argument_count > 6)
replace = argument[6];
else if (sel == "7" && argument_count > 7)
replace = argument[7];
else if (sel == "8" && argument_count > 8)
replace = argument[8];
else if (sel == "9" && argument_count > 9)
replace = argument[9];
else
replace = "";
var before = string_copy(text, 1, i - 1);
var after = string_copy(text, i + 4, string_length(text));
text = before + replace + after;
i += (string_length(replace) - 1);
}
}
return text; ("flowey_haha") ;
|
|
10
|
str += ("#" + str);
|
|
11
|
alarm[6] = 190; gml_Object_obj_vsflowey_heartdefeated_Alarm_6.gml
if (global.osflavor <= 2)
{
game_end();
}
else
{
caster_stop(all);
audio_sound_gain(audio_play_sound(snd_gameover_broken, 666, true), 0.6, 0);
scr_fakecrash_init();
in_fakecrash = 1;
}
|
|
12
|
snd_play(snd_floweylaugh);
|