1 | view_xview[0] = random(shakex) - random(shakex); |
2 | view_yview[0] = random(shakey) - random(shakey); |
3 | if (turn1 == 0) |
4 | { |
5 | view_xview[0] = shakex * choose(1, -1); |
6 | view_yview[0] = shakey * choose(1, -1); |
7 | turn1 = 1; |
8 | } |
9 | if (decay == 1) |
10 | { |
11 | shakex -= 1; |
12 | shakey -= 1; |
13 | } |
14 | if (shakex <= 0 && shakey <= 0) |
15 | { |
16 | view_xview[0] = 0; |
17 | view_yview[0] = 0; |
18 | instance_destroy(); |
19 | } |