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gml_Object_obj_waterboardpuzzle1_Other_10

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1
block = instance_position(xx + 10, yy + 10, obj_solidparent);
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if (block != -4)
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{
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    block.x = 0;
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    block.y = 0;
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}
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new = instance_create(xx, yy, obj_npc_marker);
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new.depth = 850000;
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new.sprite_index = spr_bridgeseed;
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new.image_speed = 0;
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new.image_index = 6;
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new.visible = true;
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new.image_speed = 0;