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gml_Object_obj_watercooler_old_Alarm_0

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1
myinteract = 3;
2
if (havewater == 0)
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    global.msc = 625;
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else
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    global.msc = 627;
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global.typer = 5;
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global.facechoice = 0;
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global.faceemotion = 0;
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global.msg[0] = "* (Someone has meticulously&  cleaned all the slime off of&  this snail.)/%%";
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mydialoguer = instance_create(0, 0, obj_dialoguer);
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talkedto += 1;