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gml_Object_obj_waterripple_Draw_0

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1
if (instance_exists(obj_mainchara))
2
{
3
    image_index += 0.2;
4
    depth = obj_mainchara.depth - 100;
5
    x = obj_mainchara.x;
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    y = obj_mainchara.y;
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    draw_self_custom(x1, x2, y1, y2);
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    if (obj_mainchara.bbox_left > (x1 - 5) && obj_mainchara.bbox_right < (x2 + 5) && obj_mainchara.bbox_top > (y1 - 5) && obj_mainchara.bbox_bottom < (y2 + 5))
9
    {
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        if (obj_mainchara.image_index == 1 || obj_mainchara.image_index == 3)
11
        {
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            snd_play(snd_splash);
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            mp = 0;
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        }
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    }
16
}