1 | if (sprite_index != spr_whimsunhurt) |
2 | { |
3 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y + 80, obj_dmgwriter); |
4 | global.damage = takedamage; |
5 | with (dmgwriter) |
6 | dmg = global.damage; |
7 | sprite_index = spr_whimsunhurt; |
8 | snd_play(hurtsound); |
9 | x = xstart; |
10 | y = ystart; |
11 | path_end(); |
12 | gravity = 0; |
13 | } |
14 | x += shudder; |
15 | if (shudder < 0) |
16 | shudder = -(shudder + 2); |
17 | else |
18 | shudder = -shudder; |
19 | if (shudder == 0) |
20 | { |
21 | global.hurtanim[myself] = 2; |
22 | exit; |
23 | } |
24 | alarm[3] = 2; |