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gml_Object_obj_wizardorb_chaser_Alarm_0

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1
alarm[0] = 12;
gml_Object_obj_wizardorb_chaser_Alarm_0.gml

alarm[0] = 12; if (zap == 1 && scr_insideborder() == 1) { cross = instance_create(x + 12, y + 12, obj_crosszap); cross.dmg = dmg; pop = 168; if (pop > 1) { cross.speed = 1; alarm[0] = 20; } }
2
if (zap == 1 && scr_insideborder
scr_insideborder

in_border = 0; if (x > global.idealborder[0] && y > global.idealborder[2] && x < (global.idealborder[1] - sprite_width) && y < (global.idealborder[3] - sprite_height)) in_border = 1; return in_border;
() == 1)
3
{
4
    cross = instance_create(x + 12, y + 12, obj_crosszap);
5
    cross.dmg = dmg;
6
    pop = 168;
7
    if (pop > 1)
8
    {
9
        cross.speed = 1;
10
        alarm[0] = 20;
gml_Object_obj_wizardorb_chaser_Alarm_0.gml

alarm[0] = 12; if (zap == 1 && scr_insideborder() == 1) { cross = instance_create(x + 12, y + 12, obj_crosszap); cross.dmg = dmg; pop = 168; if (pop > 1) { cross.speed = 1; alarm[0] = 20; } }
11
    }
12
}