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gml_Object_obj_woshuanpc_Create_0

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1
dsprite = spr_sans_d;
2
usprite = spr_sans_u;
3
lsprite = spr_sans_l;
4
rsprite = spr_sans_r;
5
dtsprite = spr_sans_d;
6
utsprite = spr_sans_u;
7
ltsprite = spr_sans_l;
8
rtsprite = spr_sans_r;
9
myinteract = 0;
10
facing = 0;
11
direction = 270;
12
talkedto = 0;
13
image_speed = 0;
14
if (scr_enemynpc2
scr_enemynpc2

if (global.plot > 121 && global.flag[204 kills_water] == 0) return 1; else return 0;
() != 1)
15
    instance_destroy();
16
if (room == room_water_trashzone1 && global.flag[493 true_pacifist_progression] >= 9 && global.flag[7 true_pacifist] == 0)
17
    instance_destroy();