1 | if (falling == 0) |
2 | { |
3 | if (bonk == 1) |
4 | { |
5 | hspeed = 0; |
6 | vspeed = 0; |
7 | bonk = 0; |
8 | } |
9 | else |
10 | { |
11 | if (obj_time.left) |
12 | { |
13 | if (hspeed > -4) |
14 | hspeed = -4; |
15 | else |
16 | hspeed -= ((0.5 / size) + 0.05); |
17 | } |
18 | if (obj_time.up) |
19 | { |
20 | if (vspeed > -3) |
21 | vspeed = -3; |
22 | else |
23 | vspeed -= ((0.5 / size) + 0.05); |
24 | } |
25 | if (obj_time.right) |
26 | hspeed += ((0.6 / size) + 0.05); |
27 | if (obj_time.down) |
28 | vspeed += ((0.6 / size) + 0.05); |
29 | if (speed < 0.4) |
30 | { |
31 | } |
32 | t = 1; |
33 | } |
34 | } |