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gml_Object_object466_Collision_1576

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1
if (falling == 0)
2
{
3
    if (bonk == 1)
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    {
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        hspeed = 0;
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        vspeed = 0;
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        bonk = 0;
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    }
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    else
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    {
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        if (obj_time.left)
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        {
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            if (hspeed > -4)
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                hspeed = -4;
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            else
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                hspeed -= ((0.5 / size) + 0.05);
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        }
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        if (obj_time.up)
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        {
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            if (vspeed > -3)
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                vspeed = -3;
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            else
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                vspeed -= ((0.5 / size) + 0.05);
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        }
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        if (obj_time.right)
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            hspeed += ((0.6 / size) + 0.05);
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        if (obj_time.down)
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            vspeed += ((0.6 / size) + 0.05);
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        if (speed < 0.4)
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        {
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        }
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        t = 1;
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    }
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}