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gml_Script_ossafe_savedata_load

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if (global.osflavor <= 2)
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{
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}
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else
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{
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    buffer_async_group_begin("Undertale");
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    buffer_async_group_option("showdialog", 0);
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    buffer_async_group_option("savepadindex", 0);
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    buffer_async_group_option("slottitle", "Undertale");
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    buffer_async_group_option("subtitle", "Undertale Save Data");
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    global.savedata_buffer = buffer_create(1, buffer_grow, 1);
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    buffer_load_async(global.savedata_buffer, "undertale.sav", 0, 1000000);
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    global.savedata_async_load = 1;
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    global.savedata_debuginfo = "load in progress";
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    global.savedata_async_id = buffer_async_group_end();
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}