| 1 | for (i = 0; i < argument3; i += 1) |
| 2 | { |
| 3 | bone = instance_create(900, 900, obj_bonewall); |
| 4 | bone.y = global.idealborder[3] - argument0; |
| 5 | bone.hspeed = argument1; |
| 6 | bone.x = 320 - (argument2 * argument1); |
| 7 | if (bone.x < 320) |
| 8 | bone.x -= i * 15; |
| 9 | if (bone.x > 320) |
| 10 | bone.x += i * 15; |
| 11 | } |