1 | for (i = 0; i < argument3; i += 1) |
2 | { |
3 | bone = instance_create(900, 900, obj_bonewall); |
4 | bone.y = global.idealborder[3] - argument0; |
5 | bone.hspeed = argument1; |
6 | bone.x = 320 - (argument2 * argument1); |
7 | if (bone.x < 320) |
8 | bone.x -= i * 15; |
9 | if (bone.x > 320) |
10 | bone.x += i * 15; |
11 | } |