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gml_Script_SCR_DIRECT

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1
global.bulletvariable[0] = argument0;
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global.bulletvariable[1] = argument1;
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global.bulletvariable[2] = argument2;
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global.bulletvariable[3] = argument3;
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global.bulletvariable[4] = argument4;
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global.bulletvariable[5] = argument5;
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global.bulletvariable[6] = argument6;
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global.bulletvariable[7] = argument7;
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bulletnumber = argument8;
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global.bulletappearance = argument9;
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for (i = 0; i <= bulletnumber; i += 1)
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{
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    iii = instance_create(x, y, blt_direct);
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    iii.dmg = global.monsteratk[myself];
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}