1 |
global.bulletvariable[0] = argument0; |
2 |
global.bulletvariable[1] = argument1; |
3 |
global.bulletvariable[2] = argument2; |
4 |
global.bulletvariable[3] = argument3; |
5 |
global.bulletvariable[4] = argument4; |
6 |
global.bulletvariable[5] = argument5; |
7 |
global.bulletvariable[6] = argument6; |
8 |
global.bulletvariable[7] = argument7; |
9 |
bulletnumber = argument8; |
10 |
global.bulletappearance = argument9; |
11 |
for (i = 0; i <= bulletnumber; i += 1) |
12 |
{ |
13 |
iii = instance_create(x, y, blt_direct); |
14 |
iii.dmg = global.monsteratk[myself]; |
15 |
} |