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gml_Script_scr_fx_waver_scanline

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b = argument0;
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c = argument1;
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d = argument2;
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a += 1;
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for (i = 0; i < sprite_height; i += 1)
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{
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    a += 1;
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    draw_sprite_part_ext(sprite_index, image_index, 0, i, sprite_width, 1 * sin(a) * d, x + (sin(a / b) * c), y + (i * 2), 2, 2, c_white, image_alpha);
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}