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gml_Script_scr_onscreen

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1
onscreen = 0;
2
if (x > (view_xview[view_current] - argument0) && x < (view_xview[view_current] + view_wview[view_current] + argument0))
3
{
4
    if (y < (view_hview[view_current] + view_yview[view_current] + argument1) && y > (view_yview[view_current] - argument1))
5
        onscreen = 1;
6
}