1 |
if (global.weapon == 14 && global.inbattle == 1 && global.flag[78 strong_tough_glove] == 1) |
2 |
global.at = 8 + (global.lv * 2); |
3 |
if (argument0 >= 0) |
4 |
global.item[argument0] = global.weapon; |
5 |
global.weapon = argument1; |
6 |
if (global.weapon == 3) |
7 |
global.wstrength = 0; |
8 |
if (global.weapon == 13) |
9 |
global.wstrength = 3; |
10 |
if (global.weapon == 14) |
11 |
global.wstrength = 5; |
12 |
if (global.weapon == 25) |
13 |
global.wstrength = 7; |
14 |
if (global.weapon == 45) |
15 |
global.wstrength = 2; |
16 |
if (global.weapon == 47) |
17 |
global.wstrength = 10; |
18 |
if (global.weapon == 49) |
19 |
global.wstrength = 12; |
20 |
if (global.weapon == 51) |
21 |
global.wstrength = 15; |
22 |
if (global.weapon == 52) |
23 |
global.wstrength = 99; |
24 |
if (global.armor == 48) |
25 |
global.wstrength += 5; |
26 |
if (global.armor == 64) |
27 |
global.wstrength += 10; |
28 |
script_execute(scr_itemnameb); |
29 |
script_execute(scr_itemname); |