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gml_Object_blt_dummybullet_Alarm_7

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1
reds += 1;
2
if (sprite_index == spr_dummybullet_red)
3
    sprite_index = spr_dummybullet;
4
else
5
    sprite_index = spr_dummybullet_red;
6
alarm[7]
 = 5;
gml_Object_blt_dummybullet_Alarm_7.gml

reds += 1; if (sprite_index == spr_dummybullet_red) sprite_index = spr_dummybullet; else sprite_index = spr_dummybullet_red; alarm[7]
 = 5;
if (reds > 4) { event_user(1); alarm[7]
 = -1;
alarm[5]
 = 90;
speed = 2; friction = -0.2; }
7
if (reds > 4)
8
{
9
    event_user(1);
10
    alarm[7]
 = -1;
gml_Object_blt_dummybullet_Alarm_7.gml

reds += 1; if (sprite_index == spr_dummybullet_red) sprite_index = spr_dummybullet; else sprite_index = spr_dummybullet_red; alarm[7]
 = 5;
if (reds > 4) { event_user(1); alarm[7]
 = -1;
alarm[5]
 = 90;
speed = 2; friction = -0.2; }
11
    alarm[5]
 = 90;
gml_Object_blt_dummybullet_Alarm_5.gml

instance_destroy();
12
    speed = 2;
13
    friction = -0.2;
14
}