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gml_Object_blt_dummybullet_Other_11

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1
speed = 0;
2
part = 1;
3
if (type == 0 || type == 4)
4
    alarm[4] = 20;
gml_Object_blt_dummybullet_Alarm_4.gml

if (side == 0) direction = 180; if (side == 1) direction = 0; if (side == 2) direction = 90; if (side == 3) direction = 270; speed = 4; alarm[5] = 30; if (type == 0) { fb = instance_create(x, y, blt_dummyshot); fb.speed = 1; fb.dmg = dmg; fb.friction = -0.15; } if (type == 4) { fb = instance_create(x, y, blt_dummymissle); fb.dmg = dmg; } part = 2;
5
if (type == 1)
6
{
7
    alarm[7] = 1;
gml_Object_blt_dummybullet_Alarm_7.gml

reds += 1; if (sprite_index == spr_dummybullet_red) sprite_index = spr_dummybullet; else sprite_index = spr_dummybullet_red; alarm[7] = 5; if (reds > 4) { event_user(1); alarm[7] = -1; alarm[5] = 90; speed = 2; friction = -0.2; }
8
    sprite_index = spr_dummybullet_red;
9
    reds = 0;
10
}
11
if (type == 2)
12
    alarm[5] = -1;