1 | if (inactive == 0) |
2 | { |
3 | if (x1 == 0) |
4 | iii = instance_create(x + 22, y + 5, blt_chasefire1); |
5 | else |
6 | iii = instance_create(x + 22, y + 5, blt_chasefire2); |
7 | if (global.hp < 8) |
8 | { |
9 | with (iii) |
10 | dmg = 2; |
11 | } |
12 | if (global.hp < 6) |
13 | { |
14 | with (iii) |
15 | dmg = 1; |
16 | } |
17 | snd_play(snd_noise); |
18 | alarm[0] = 4; |
19 | } |
20 | else |
21 | { |
22 | alarm[1] = 100; |
23 | } |
24 | if (global.hp < 8) |
25 | dmg = 2; |
26 | if (global.hp < 6) |
27 | dmg = 1; |