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gml_Object_blt_handbullet1_Alarm_0

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if (inactive == 0)
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{
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    if (x1 == 0)
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        iii = instance_create(x + 22, y + 5, blt_chasefire1);
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    else
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        iii = instance_create(x + 22, y + 5, blt_chasefire2);
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    if (global.hp < 8)
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    {
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        with (iii)
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            dmg = 2;
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    }
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    if (global.hp < 6)
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    {
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        with (iii)
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            dmg = 1;
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    }
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    snd_play(snd_noise);
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    alarm[0] = 4;
gml_Object_blt_handbullet1_Alarm_0.gml

if (inactive == 0) { if (x1 == 0) iii = instance_create(x + 22, y + 5, blt_chasefire1); else iii = instance_create(x + 22, y + 5, blt_chasefire2); if (global.hp < 8) { with (iii) dmg = 2; } if (global.hp < 6) { with (iii) dmg = 1; } snd_play(snd_noise); alarm[0] = 4; } else { alarm[1] = 100; } if (global.hp < 8) dmg = 2; if (global.hp < 6) dmg = 1;
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}
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else
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{
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    alarm[1] = 100;
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}
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if (global.hp < 8)
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    dmg = 2;
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if (global.hp < 6)
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    dmg = 1;