1 | if (barked < 2) |
2 | { |
3 | sprite_index = spr_tinypombark; |
4 | alarm[2] = 4; |
5 | alarm[1] = 8; |
6 | snd_play(snd_pombark); |
7 | barked += 1; |
8 | } |
9 | else |
10 | { |
11 | alarm[3] = 10; |
12 | sprite_index = spr_tinypomwalk; |
13 | } |