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gml_Object_blt_tinypom_leap_Create_0

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1
dmg = 0;
2
image_speed = 0.334;
3
barked = 0;
4
alarm[1] = 10;
gml_Object_blt_tinypom_leap_Alarm_1.gml

if (barked < 2) { sprite_index = spr_tinypombark; alarm[2] = 4; alarm[1] = 8; snd_play(snd_pombark); barked += 1; } else { alarm[3] = 10; sprite_index = spr_tinypomwalk; }
5
y = global.idealborder[3] - sprite_height;