dmg = 0;
image_speed = 0.334;
barked = 0;
alarm[1] = 10;gml_Object_blt_tinypom_leap_Alarm_1.gmlif (barked < 2) { sprite_index = spr_tinypombark; alarm[2] = 4; alarm[1] = 8; snd_play(snd_pombark); barked += 1; } else { alarm[3] = 10; sprite_index = spr_tinypomwalk; }
y = global.idealborder[3] - sprite_height;