1 | vspeed = 0; |
2 | hspeed = 0; |
3 | gravity = 0; |
4 | x = xprevious; |
5 | y = yprevious; |
6 | alarm[1] = 15; |
7 | if (instance_exists(obj_shaker)) |
8 | { |
9 | with (obj_shaker) |
10 | instance_destroy(); |
11 | } |
12 | snd_play(snd_noise); |
13 | global.hshake = 3; |
14 | global.shakespeed = 2; |
15 | global.vshake = 0; |
16 | instance_create(0, 0, obj_shaker); |
17 | if (scr_monstersum() == 1) |
18 | alarm[1] = 4; |