1 | hard = 0; |
2 | image_speed = 0; |
3 | visible = false; |
4 | sprite_index = spr_whiteax2; |
5 | image_alpha = 0; |
6 | if (instance_number(object_index) > 1) |
7 | axetype = 1; |
8 | else |
9 | axetype = 0; |
10 | if (axetype == 0) |
11 | { |
12 | x = global.idealborder[0] - 130; |
13 | image_index = 0; |
14 | hspeed = 0; |
15 | } |
16 | else |
17 | { |
18 | x = global.idealborder[1] - 50; |
19 | image_index = 1; |
20 | hspeed = 0; |
21 | } |
22 | alarm[1] = 10; |
23 | y = 309; |
24 | if (x < 140) |
25 | x = 99; |
26 | else |
27 | x = 350; |
28 | dmg = 0; |
29 | g = 0; |
30 | hurted = 0; |
31 | blconnum = 0; |
32 | move = 0; |