|
1
|
shaker = random(shake) - random(shake);
|
|
2
|
draw_sprite_ext(spr_adate_body, 0, x + shaker, y, 2, 2, 0, c_white, image_alpha);
|
|
3
|
if (set == 0)
|
|
4
|
draw_sprite_ext(spr_adate_head, global.faceemotion, x + shaker, y, 2, 2, 0, c_white, image_alpha);
|
|
5
|
if (set == 1)
|
|
6
|
draw_sprite_ext(spr_adate_head_2, global.faceemotion, x + shaker, y, 2, 2, 0, c_white, image_alpha);
|
|
7
|
draw_sprite_ext(spr_adate_arm, global.flag[20 animation_index], (x - 8) + shaker, y, 2, 2, 0, c_white, image_alpha);
|
|
8
|
if (item == 1)
|
|
9
|
draw_sprite_ext(spr_adate_item, aa, x, y + 68, 2, 2, 0, c_white, image_alpha);
|
|
10
|
alarm[3] = 10; gml_Object_obj_adate_body_Alarm_3.gml
alarm[3] = 8;
if (shake > 0)
instance_create(x, y - 120, obj_sweat99);
|