1 |
shaker = random(shake) - random(shake); |
2 |
draw_sprite_ext(spr_adate_body, 0, x + shaker, y, 2, 2, 0, c_white, image_alpha); |
3 |
if (set == 0) |
4 |
draw_sprite_ext(spr_adate_head, global.faceemotion, x + shaker, y, 2, 2, 0, c_white, image_alpha); |
5 |
if (set == 1) |
6 |
draw_sprite_ext(spr_adate_head_2, global.faceemotion, x + shaker, y, 2, 2, 0, c_white, image_alpha); |
7 |
draw_sprite_ext(spr_adate_arm, global.flag[20 animation_index], (x - 8) + shaker, y, 2, 2, 0, c_white, image_alpha); |
8 |
if (item == 1) |
9 |
draw_sprite_ext(spr_adate_item, aa, x, y + 68, 2, 2, 0, c_white, image_alpha); |
10 |
alarm[3] = 10; |