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gml_Object_obj_amalgam_dogevent_Alarm_8

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1
hspeed = 0;
2
banim = 5;
3
alarm[7] = 26;
gml_Object_obj_amalgam_dogevent_Alarm_7.gml

banim = 4; hspeed = 1; alarm[8] = 10; caster_play(yl, 0.9, 0.2 + random(0.3));