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gml_Object_obj_amalgam_rocketdog_Alarm_5

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1
move_towards_point(obj_heart.x - 25, obj_heart.y - 20, 7 + random(3));
2
alarm[5] = 20 + random(10);
gml_Object_obj_amalgam_rocketdog_Alarm_5.gml

move_towards_point(obj_heart.x - 25, obj_heart.y - 20, 7 + random(3)); alarm[5] = 20 + random(10); alarm[6] = 14 + random(5); shake = 0;
3
alarm[6] = 14 + random(5);
gml_Object_obj_amalgam_rocketdog_Alarm_6.gml

speed = 0; nowx = x; nowy = y; shake = 1; betty = distance_to_point(obj_heart.x + 8, obj_heart.y + 8); if (distance_to_point(obj_heart.x + 8, obj_heart.y + 8) < 50) alarm[5] += 8;
4
shake = 0;