Undertale script viewer

← back to main script listing

gml_Object_obj_amalgam_rocketdog_Alarm_6

(view raw script w/o annotations or w/e)
1
speed = 0;
2
nowx = x;
3
nowy = y;
4
shake = 1;
5
betty = distance_to_point(obj_heart.x + 8, obj_heart.y + 8);
6
if (distance_to_point(obj_heart.x + 8, obj_heart.y + 8) < 50)
7
    alarm[5] += 8;
gml_Object_obj_amalgam_rocketdog_Alarm_5.gml

move_towards_point(obj_heart.x - 25, obj_heart.y - 20, 7 + random(3)); alarm[5] = 20 + random(10); alarm[6] = 14 + random(5); shake = 0;