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gml_Object_obj_asgore_lastcutscene_Alarm_0

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if (murder == 1 && md == 0)
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{
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    global.monsterinstance[0] = id;
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    global.mytarget = 0;
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    global.monsterhp[0] = 900;
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    global.monstermaxhp[0] = 900;
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    hearts = 0;
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    global.damage = 9999999999;
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    d = instance_create(x, y, obj_dmgwriter);
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    d.takedamage = global.damage;
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    md = 1;
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}
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asgorex = xstart + shudder;
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shudder = -shudder;
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if (shudder > 0)
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    shudder -= 3;
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alarm[0] = 8;
gml_Object_obj_asgore_lastcutscene_Alarm_0.gml

if (murder == 1 && md == 0) { global.monsterinstance[0] = id; global.mytarget = 0; global.monsterhp[0] = 900; global.monstermaxhp[0] = 900; hearts = 0; global.damage = 9999999999; d = instance_create(x, y, obj_dmgwriter); d.takedamage = global.damage; md = 1; } asgorex = xstart + shudder; shudder = -shudder; if (shudder > 0) shudder -= 3; alarm[0] = 8; if (abs(shudder) < 1) { shudder = 0; con = 2; alarm[0] = -1; }
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if (abs(shudder) < 1)
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{
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    shudder = 0;
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    con = 2;
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    alarm[0] = -1;
gml_Object_obj_asgore_lastcutscene_Alarm_0.gml

if (murder == 1 && md == 0) { global.monsterinstance[0] = id; global.mytarget = 0; global.monsterhp[0] = 900; global.monstermaxhp[0] = 900; hearts = 0; global.damage = 9999999999; d = instance_create(x, y, obj_dmgwriter); d.takedamage = global.damage; md = 1; } asgorex = xstart + shudder; shudder = -shudder; if (shudder > 0) shudder -= 3; alarm[0] = 8; if (abs(shudder) < 1) { shudder = 0; con = 2; alarm[0] = -1; }
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}