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gml_Object_obj_asgore_lastcutscene_Create_0

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1
shudder = 18;
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con = 0;
3
alarm[0] = 1;
gml_Object_obj_asgore_lastcutscene_Alarm_0.gml

if (murder == 1 && md == 0) { global.monsterinstance[0] = id; global.mytarget = 0; global.monsterhp[0] = 900; global.monstermaxhp[0] = 900; hearts = 0; global.damage = 9999999999; d = instance_create(x, y, obj_dmgwriter); d.takedamage = global.damage; md = 1; } asgorex = xstart + shudder; shudder = -shudder; if (shudder > 0) shudder -= 3; alarm[0] = 8; if (abs(shudder) < 1) { shudder = 0; con = 2; alarm[0] = -1; }
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asgorex = x;
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asgorey = y;
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asgore = 1;
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global.faceemotion = 9;
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flowey = 0;
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fimg = 0;
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fimg2 = 0;
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rowdy = 0;
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ht = 240;
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wd = 380;
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remove = 0;
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ry = 0;
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murder = 0;
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md = 0;
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wd = 400;
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ht = 200;