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gml_Object_obj_asriel_swordarm_Create_0

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con = 0;
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timer = 0;
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s_offset = 40;
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o_o = 0;
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smear = 0;
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dontdraw = 0;
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flip = 1;
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alarm[0] = 1;
gml_Object_obj_asriel_swordarm_Alarm_0.gml

visible = true; if (flip == 1) image_xscale = -2; else image_xscale = 2;
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visible = false;
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if (instance_find(object_index, 0) == id)
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    flip = 0;
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relx = x - obj_asriel_swordmaster.x;
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sm = obj_asriel_swordmaster;
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skip = 0;
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twinkle = 0;
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shake = 0;
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blazing = 0;
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bl_o = 0;
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king = obj_asriel_body;
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depth = king.depth + 1;
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start = 1;
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image_alpha = 0;
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image_xscale = 2;
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image_yscale = 2;
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alarm[1] = 2;
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col = 0;
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h_mode = 0;