1 | con = 0; |
2 | timer = 0; |
3 | s_offset = 40; |
4 | o_o = 0; |
5 | smear = 0; |
6 | dontdraw = 0; |
7 | flip = 1; |
8 | alarm[0] = 1; |
9 | visible = false; |
10 | if (instance_find(object_index, 0) == id) |
11 | flip = 0; |
12 | relx = x - obj_asriel_swordmaster.x; |
13 | sm = obj_asriel_swordmaster; |
14 | skip = 0; |
15 | twinkle = 0; |
16 | shake = 0; |
17 | blazing = 0; |
18 | bl_o = 0; |
19 | king = obj_asriel_body; |
20 | depth = king.depth + 1; |
21 | start = 1; |
22 | image_alpha = 0; |
23 | image_xscale = 2; |
24 | image_yscale = 2; |
25 | alarm[1] = 2; |
26 | col = 0; |
27 | h_mode = 0; |