Undertale script viewer

← back to main script listing

gml_Object_obj_asrielbed_Alarm_0

(view raw script w/o annotations or w/e)
1
snd_play(snd_noise);
2
global.phasing = 1;
3
obj_solidsmall.solid = 0;
4
with (obj_mainchara)
5
    path_start(path_bedjump, 3, path_action_stop, 0);
6
jump = 1;
7
global.facing = 2;
8
global.interact = 1;