1 | snd_play(snd_noise); |
2 | global.phasing = 1; |
3 | obj_solidsmall.solid = 0; |
4 | with (obj_mainchara) |
5 | path_start(path_bedjump, 3, path_action_stop, 0); |
6 | jump = 1; |
7 | global.facing = 2; |
8 | global.interact = 1; |