gml_Object_obj_asrielbed_Alarm_2.gmlif (global.plot >= 24 && jump < 5)
{
global.typer = 31;
global.faceemotion = 0;
global.facechoice = 0;
global.msc = 0;
global.msg[0] =
* \[C],Delay 11 please...Wait for input ;
global.msg[1] =
;
global.msg[2] =
* You are the future
of humans and
monsters...Wait for inputClose MessageClose Message ;
if (
global.flag[7 true_pacifist] == 1)
{
global.typer = 5;
global.msg[0] =
* (It felt strange to lie
in the bed.)Wait for input ;
global.msg[1] =
* (It feels entirely too
small for you now.)Wait for inputClose MessageClose Message ;
}
obj_asriellamp.idealvolume[0] = 0;
obj_asriellamp.idealvolume[1] = 0;
instance_create(0, 0, obj_dialoguer);
with (obj_dialoguer)
depth = -999999;
if (instance_exists(OBJ_WRITER))
{
with (OBJ_WRITER)
depth = -9999999;
}
jump = 5;
}
if (jump == 5)
alarm[2] = 2;
if (instance_exists(obj_dialoguer) == 0)
{
jump = 6;
background_visible[1] = false;
background_visible[0] = true;
if (global.plot < 20)
background_visible[2] = true;
global.facing = 3;
obj_mainchara.x = 200;
obj_mainchara.y = 104;
global.hp = global.maxhp;
if (instance_exists(obj_unfader))
{
with (obj_unfader)
instance_destroy();
}
instance_create(0, 0, obj_fader);
obj_asriellamp.idealvolume[0] = 0;
obj_asriellamp.idealvolume[1] = 1;
if (
global.flag[103 got_bscotch_pie] == 0 && global.plot < 20)
{
global.flag[103 got_bscotch_pie] = 1;
instance_create(142, 132, obj_pie_pickup);
}
alarm[3] = 60;
}