Undertale script viewer

← back to main script listing

gml_Object_obj_battleblcon_Create_0

(view raw script w/o annotations or w/e)
1
depth = obj_mainchara.depth;
2
snd_play(snd_b);
3
alarm[0] = 15 + random(5);
gml_Object_obj_battleblcon_Alarm_0.gml

global.flag[10 spared_last] = 0; global.flag[11 escaped_last] = 0; global.flag[12 killed_last] = 0; global.flag[13 bored_last] = 0; global.entrance = 0; obj_mainchara.depth = -600; battle = 1; if (room == room_asghouse1) battle = 2; if (room == room_asghouse2) battle = 2; if (room == room_asghouse3) battle = 2; if (room == room_kitchen_final) battle = 2; if (battle == 1) { if (instance_exists(obj_battler) == 0) instance_create(0, 0, obj_battler); } if (battle == 2) { if (instance_exists(obj_battlerstory) == 0) instance_create(0, 0, obj_battlerstory); } instance_destroy();
4
global.interact = 3;
5
if (scr_murderlv
scr_murderlv

mrd = 0; if (global.flag[202 kills_ruins] >= 20) mrd = 1; if (mrd == 1 && global.flag[45 status_toriel] == 4) mrd = 2; if (mrd == 2 && global.flag[52 status_doggo] == 1) mrd = 3; if (mrd == 3 && global.flag[53 status_dogcouple] == 1) mrd = 4; if (mrd == 4 && global.flag[54 status_greaterdog] == 1) mrd = 5; if (mrd == 5 && global.flag[57 status_snowdrake] == 2) mrd = 6; if (mrd == 6 && global.flag[203 kills_tundra] >= 16) mrd = 7; if (mrd == 7 && global.flag[67 status_papyrus] == 1) mrd = 8; if (mrd == 8 && global.flag[81 status_shyren] == 1) mrd = 9; if (mrd == 9 && global.flag[252 killed_glad_dummy] == 1) mrd = 10; if (mrd == 10 && global.flag[204 kills_water] >= 18) mrd = 11; if (mrd == 11 && global.flag[251 killed_undyne_ex] == 1 && global.flag[350 status_undyne] == 1) mrd = 12; if (mrd == 12 && global.flag[402 killed_rg] == 1) mrd = 13; if (mrd == 13 && global.flag[397 killed_muffet] == 1) mrd = 14; if (mrd == 14 && global.flag[205 kills_hotland] >= 40) mrd = 15; if (mrd == 15 && global.flag[425 killed_mettaton] == 1 && global.flag[27 spared_specific] == 0) mrd = 16; murderboy = mrd; if (global.flag[26 murderlevel_override] > 0) mrd = global.flag[26 murderlevel_override]; return mrd;
() >= 8 && global.flag[27 spared_specific] == 0)
6
    sprite_index = spr_exc_f;
7
action_move_to(obj_mainchara.x, obj_mainchara.y - 11);