|
3
|
alarm[0] = 15 + random(5); gml_Object_obj_battleblcon_Alarm_0.gml
global.flag[10 spared_last] = 0;
global.flag[11 escaped_last] = 0;
global.flag[12 killed_last] = 0;
global.flag[13 bored_last] = 0;
global.entrance = 0;
obj_mainchara.depth = -600;
battle = 1;
if (room == room_asghouse1)
battle = 2;
if (room == room_asghouse2)
battle = 2;
if (room == room_asghouse3)
battle = 2;
if (room == room_kitchen_final)
battle = 2;
if (battle == 1)
{
if (instance_exists(obj_battler) == 0)
instance_create(0, 0, obj_battler);
}
if (battle == 2)
{
if (instance_exists(obj_battlerstory) == 0)
instance_create(0, 0, obj_battlerstory);
}
instance_destroy();
|