1 | if (on == 0) |
2 | { |
3 | if (heartdraw == 1) |
4 | { |
5 | heartdraw = 0; |
6 | on = 1; |
7 | clap += 1; |
8 | } |
9 | } |
10 | if (on == 0) |
11 | { |
12 | if (heartdraw == 0) |
13 | { |
14 | snd_play(snd_noise); |
15 | on = 1; |
16 | heartdraw = 1; |
17 | } |
18 | } |
19 | on = 0; |
20 | if (clap > 2) |
21 | { |
22 | if (global.battlegroup == 200) |
23 | { |
24 | with (tb) |
25 | instance_destroy(); |
26 | instance_destroy(); |
27 | } |
28 | else |
29 | { |
30 | instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart); |
31 | heartdraw = 0; |
32 | obj_mainchara.depth = 100; |
33 | } |
34 | } |
35 | else |
36 | { |
37 | alarm[4] = claptimer; |
38 | } |