global.interact = 3;
alarm[2] = 40;gml_Object_obj_battlerflowey_Alarm_2.gmlalarm[3] = 1;
alarm[4] = 1;gml_Object_obj_battlerflowey_Alarm_4.gmlif (on == 0) { if (heartdraw == 1) { heartdraw = 0; on = 1; clap += 1; } } if (on == 0) { if (heartdraw == 0) { snd_play(snd_noise); on = 1; heartdraw = 1; } } on = 0; if (clap > 2) { instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart); heartdraw = 0; obj_mainchara.depth = 100; } else { alarm[4] = 2; }
heartdraw = 0;
on = 0;
clap = 0;
depp = -600;
instance_create(0, 0, obj_tempblack);