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gml_Object_obj_battlerflowey_Create_0

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1
global.interact = 3;
2
alarm[2] = 40;
3
alarm[4] = 1;
gml_Object_obj_battlerflowey_Alarm_4.gml

if (on == 0) { if (heartdraw == 1) { heartdraw = 0; on = 1; clap += 1; } } if (on == 0) { if (heartdraw == 0) { snd_play(snd_noise); on = 1; heartdraw = 1; } } on = 0; if (clap > 2) { instance_create(obj_mainchara.x + 5, obj_mainchara.y + 17, obj_transheart); heartdraw = 0; obj_mainchara.depth = 100; } else { alarm[4] = 2; }
4
heartdraw = 0;
5
on = 0;
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clap = 0;
7
depp = -600;
8
instance_create(0, 0, obj_tempblack);