1 | if (con == 0) |
2 | { |
3 | mydirection += 180; |
4 | myfacing += 2; |
5 | if (myfacing >= 4) |
6 | myfacing -= 4; |
7 | if (mydirection >= 360) |
8 | mydirection -= 360; |
9 | if (myfacing == 0) |
10 | sprite_index = spr_venter_d; |
11 | if (myfacing == 1) |
12 | sprite_index = spr_venter_r; |
13 | if (myfacing == 2) |
14 | sprite_index = spr_venter_u; |
15 | if (myfacing == 3) |
16 | sprite_index = spr_venter_l; |
17 | } |
18 | alarm[9] = fliptime; |