Undertale script viewer

← back to main script listing

gml_Object_obj_bounceright_Alarm_9

(view raw script w/o annotations or w/e)
1
if (con == 0)
2
{
3
    mydirection += 180;
4
    myfacing += 2;
5
    if (myfacing >= 4)
6
        myfacing -= 4;
7
    if (mydirection >= 360)
8
        mydirection -= 360;
9
    if (myfacing == 0)
10
        sprite_index = spr_venter_d;
11
    if (myfacing == 1)
12
        sprite_index = spr_venter_r;
13
    if (myfacing == 2)
14
        sprite_index = spr_venter_u;
15
    if (myfacing == 3)
16
        sprite_index = spr_venter_l;
17
}
18
alarm[9] = fliptime;
gml_Object_obj_bounceright_Alarm_9.gml

if (con == 0) { mydirection += 180; myfacing += 2; if (myfacing >= 4) myfacing -= 4; if (mydirection >= 360) mydirection -= 360; if (myfacing == 0) sprite_index = spr_venter_d; if (myfacing == 1) sprite_index = spr_venter_r; if (myfacing == 2) sprite_index = spr_venter_u; if (myfacing == 3) sprite_index = spr_venter_l; } alarm[9] = fliptime;