gml_Object_obj_carrotstargen_Alarm_1.gmlside = floor(random(3));
if (side == oldside)
side += 1;
if (side >= 3)
side = 0;
oldside = side;
cshot = instance_create(276 + (side * 30), global.idealborder[2], obj_stardrop);
cshot.dmg = dmg;
if (shake == 1)
{
cshot.shake = 1;
cshot.alarm[0] = 2;
}
alarm[1] = rate / 2;
if (mode == 1)
{
cshot2 = instance_create(336 - (side * 30), global.idealborder[3], obj_stardrop);
cshot2.gravity = -cshot.gravity;
cshot2.hspeed = -cshot.hspeed;
cshot2.dmg = dmg;
alarm[1] = rate;
}