|
1
|
side = floor(random(3));
|
|
2
|
if (side == oldside)
|
|
3
|
side += 1;
|
|
4
|
if (side >= 3)
|
|
5
|
side = 0;
|
|
6
|
oldside = side;
|
|
7
|
cshot = instance_create(276 + (side * 30), global.idealborder[2], obj_stardrop);
|
|
8
|
cshot.dmg = dmg;
|
|
9
|
if (shake == 1)
|
|
10
|
{
|
|
11
|
cshot.shake = 1;
|
|
12
|
cshot.alarm[0] = 2;
|
|
13
|
}
|
|
14
|
alarm[1] = rate / 2; gml_Object_obj_carrotstargen_Alarm_1.gml
side = floor(random(3));
if (side == oldside)
side += 1;
if (side >= 3)
side = 0;
oldside = side;
cshot = instance_create(276 + (side * 30), global.idealborder[2], obj_stardrop);
cshot.dmg = dmg;
if (shake == 1)
{
cshot.shake = 1;
cshot.alarm[0] = 2;
}
alarm[1] = rate / 2;
if (mode == 1)
{
cshot2 = instance_create(336 - (side * 30), global.idealborder[3], obj_stardrop);
cshot2.gravity = -cshot.gravity;
cshot2.hspeed = -cshot.hspeed;
cshot2.dmg = dmg;
alarm[1] = rate;
}
|
|
15
|
if (mode == 1)
|
|
16
|
{
|
|
17
|
cshot2 = instance_create(336 - (side * 30), global.idealborder[3], obj_stardrop);
|
|
18
|
cshot2.gravity = -cshot.gravity;
|
|
19
|
cshot2.hspeed = -cshot.hspeed;
|
|
20
|
cshot2.dmg = dmg;
|
|
21
|
alarm[1] = rate; gml_Object_obj_carrotstargen_Alarm_1.gml
side = floor(random(3));
if (side == oldside)
side += 1;
if (side >= 3)
side = 0;
oldside = side;
cshot = instance_create(276 + (side * 30), global.idealborder[2], obj_stardrop);
cshot.dmg = dmg;
if (shake == 1)
{
cshot.shake = 1;
cshot.alarm[0] = 2;
}
alarm[1] = rate / 2;
if (mode == 1)
{
cshot2 = instance_create(336 - (side * 30), global.idealborder[3], obj_stardrop);
cshot2.gravity = -cshot.gravity;
cshot2.hspeed = -cshot.hspeed;
cshot2.dmg = dmg;
alarm[1] = rate;
}
|
|
22
|
}
|