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gml_Object_obj_conveyorpuzzle1_Alarm_4

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1
instance_create(0, 0, obj_unfader);
2
alarm[5] = 10;
gml_Object_obj_conveyorpuzzle1_Alarm_5.gml

global.entrance = 0; instance_create(0, 0, obj_persistentfader); room_goto_next();